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Why Microsoft bought Minecraft: To lure kids to science, Nadella says - harrisblapeneve

It's not really unmistakable why Microsoft spent $2.5 billion on Mojang and Minecraft, a game all but kids own already. But Microsoft boss administrator Satya Nadella has given his possess explanation: to get kids involved with math and science.

Yes, Microsoft sees Minecraft as a learning tool. Appearing at the Seattle Metropolitan Chamber of Commerce luncheon on Monday—because, what better way to come up to investor concerns than at a local Seattle luncheon?—Nadella was asked why Microsoft spent all that money. That's 13.5 multiplication the total that Zynga paid for Draw Something, if you'ray keeping score.

"If you talk about Root education, the best way to introduce anyone to STEM or get their curiosity going along, information technology's Minecraft," Nadella said, as reported by Geekwire. "So I think what this open-world phenomenon will mean to the community at pregnant, for populate World Health Organization builders, is bad wide-ranging, and we are very excited almost the acquisition, patently."

"We are really excited about being stewards to the community that is Minecraft," Nadella added.

Granted, you can build some amazing thrust i Minecraft.

That's a little different than the tack Xbox chief Phil Spencer took when blogging his own reasons for buying Mojang—which, as atomic number 2 also pointed out, became the top online halting on Xbox Live, with over deuce billion hours played on Xbox 360 in the last two years.

"At Microsoft, we believe in the power of easygoing to link up mass," Spencer wrote. "Minecraft adds diversity to our gimpy portfolio and helps United States of America reach new gamers across sixfold platforms."

And for his part, Markus "Notch" Persson explained that selling Minecraft was about his "sanity."

Let's Be clear—Minecraft certainly can atomic number 4 considered a learning tool. Although the whole point of the game is simply to survive, explore, and craft, a "free building" way has allowed dedicated designers to create wonderful things: a working "hard drive," reckoner, and more. In that regard, Minecraft is so a chopine to allow kids free rein to express themselves creatively in a true "sandbox"—far more than other open world "sandpile" games like, say, Grand Theft Car or the Assassins Creed serial publication. And yes, information technology does span the PC, Xbox, Android and eventually Windows Phone.

Merely $2.5 zillion for a game—and not even the most touristed game, at that. On the PC, Raptr reported that a whopping 20.55 pct of whol hours PC gamers exhausted in August were spent playing League of Legends, then World of Warcraft, then Defense of the Ancients 2 (DOTA2), followed by Counter-Attain. Minecraft clocked in at 7th, at just 2.24 percent of clock time played. Though Minecraft and Raptr's audiences probably don't overlap to an overwhelming degree—it's hard to envisage 10-class-olds signing into Raptr in front launching Minecraft—skeptics are going to say that Minecraft is slowly fading from the PC.

Yes, Microsoft posterior use Minecraft as an envoy to separate platforms. And Brad Chacos has approximately angelic ideas about how Microsoft can do that. But even with more than $85 billion in cash present, it's just mind-boggling. $2.5 jillio for Minecraft. $2.5 billion for Minecraft. Even a daylight later, it's still hard to process.

Source: https://www.pcworld.com/article/435295/why-microsoft-bought-minecraft-to-lure-kids-to-science.html

Posted by: harrisblapeneve.blogspot.com

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